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September 2023 TDM
SEPTEMBER 2023 TDM
You wake up completely alone in an unfamiliar place. The forest around you is awash in the pleasant warmth of late summer. Any time-telling devices have stopped working and nothing looks familiar. But the visitors center has maps and information on the area, and with a bit of looking around you find the name of a nearby town: Ashbrook.
Welcome to Ashbrook's very first TDM. Take a look at our navigation page to get started, or skip right to the prompts below! TDM threads may be kept as game canon.
While Ashbrook is an invite-only game, you do not need an invite to play on the TDM.
Please direct any TDM-specific questions you may have here.
Welcome to Ashbrook's very first TDM. Take a look at our navigation page to get started, or skip right to the prompts below! TDM threads may be kept as game canon.
While Ashbrook is an invite-only game, you do not need an invite to play on the TDM.
Please direct any TDM-specific questions you may have here.
Of Monster and Men
What:
Lost in the woods with friends and 'friends'
When:
Throughout September
Warnings:
Stalking, paranoia, violence, being lost in the woods
With summer nearing its end and school already begun, it seems as if every teen's got a story to tell.
One of them that's pretty popular starts off like any other. Couple of kids go into the woods, one of them goes missing, and gets found later on — but they're not right, it's not them; the rest of the story goes as it goes and the group ends up dying or scared half to it by the week's end, tormented by the Goatman. The story has its variations depending on the person telling it. Sometimes there's a creature staring from the treeline; or unexplainable, not quite human voices calling from outside the campfire's light. No matter what the creature is hard to identify, and you can only really catch it by spotting oddities in the way it mimics its victims.
The stories aren't just stories, though. In any other town they might be, but in Ashbrook, they're warnings. You're cutting through the woods after class, or heading back to the car at the end of a camping trip, or maybe you're even a new arrival stumbling your way home. No matter what, there's an odd scent, sharp and metallic, that's following you around. It disappears when you think about it; maybe it's the mind playing its tricks after hearing the stories, or the stress of being somewhere unfamiliar?
But when you glance at your companion they're suddenly gone; look away and back and they're suddenly there again. It can happen a few times and it does. You try not to think about it, but it nags at the back of your mind — how well do you really know the person beside you? Are you sure they're safe? Are you sure they're really them? You decide to press on, sure you're imagining things.
Until you discover the eviscerated body of the person you've been traveling with.
You hear footsteps behind you.
TL;DR
- There's a Goatman that's said to roam the woods and slip unnoticed into groups, disguising itself as someone else. You won't ever catch it taking someone, just the mangled corpses it leaves behind.
- The Goatman has an acrid scent to it, metallic like blood in the back of your throat, but it doesn't linger enough to tell who it's coming from.
- The Goatman can take on the face of anyone at all. Identifying it is tricky, but possible — but it requires you the know the person it replaced well enough to spot the oddities.
- The Goatman will also play dead while disguised as a member of a group, in hopes of inspiring paranoia in its victims.
- Characters can experience visceral, gruesome deaths in this prompt, due either to the Goatman or to the paranoia of their traveling companions.
Ghost on the Shore
What:
An encounter on a foggy night
When:
Evenings in September
Warnings:
Drowning, compulsive behavior
As summer turns to autumn, fog from the rivers rolls steadily over the town in the early evenings, and only dissipates in the morning's rays. Visibility is low, but it's perfect if you want to go for a quiet evening stroll or pre-dawn jog. It's just you out there — you and one other person.
You don't know if they were there a second ago. And maybe it's just the cover of the fog making it hard to see but... they seem familiar. You feel drawn to follow the path they take. No matter how hard you try they don't slow or respond to yelling, and you never catch up. You eventually find yourself at the river's edge, one foot ahead of the other as you've seemingly started to tread the depths of it. You can't see the person you were following but you're certain they've gone into the water. You just need to follow them, and never mind how cold and swift the river runs.
But maybe that didn't happen. Maybe you thought you heard someone calling your name and snapped out of it. Your first instinct may be to get out of there and away from whatever had you hypnotized in the first place, but then you see it: someone else still chasing after a phantom.
If your first instinct isn't to help, as a decent person should, there's something like a soft voice as the wind caresses your ear, pleading for you not to let them near the water, not to let them sink... and you move, for whatever good enough reason your mind conjures, to help those who have yet to wake.
TL;DR
- Characters see a familiar face on foggy knights. They're driven to follow them, because who wouldn't want to see an old friend or even enemy?
- Unfortunately, characters will never reach that person. They can walk all they want, run or sprint, but the other will remain both unresponsive and just out of reach.
- Eventually, the phantom will attempt to lead their victim into the river, where they will likely drown if not rescued.
- Characters can be snapped out of this trance by a whisper on the wind they can't quite identify. Those that are will be compelled to seek out and help anyone still in a trance. Just don't wait too long, or you'll find the other party willingly taking a dive six feet under.
Toil and Trouble
What:
It's time to learn magic!
When:
Weekends in September
Warnings:
None
A more welcoming rumor is about the Witch of the Woods. The teens describe her as a stern but beautiful woman who's willing to teach anyone who comes seeks her out. Bring her a suitable offering and knock three times on her door in the middle of the night, and she'll answer to teach you what she knows of the supernatural and magic.
... Thankfully, no one has to find out how wrong that is right now. There are flyers, decorated childishly with bat and cauldron stickers, inviting the reader to the "Witch's Retreat". These flyers seem to appear when a Visitor glances away for a second to pick something up, or gently drift down right into their hands. Even the most skeptical, scoff-likely of Visitors will find their interest piqued in the days before it, mind drifting back to the promise of help in their unusual situation.
The retreat itself is headed by a middle-aged woman, who's narrowed gaze inspects the people who've come before she grumbles something under her breath and waves her hand.
"Look in the tree holes for your books and pick a partner to pair with — they aren't the kinds of things you'd want to test on your own. First rule: Always have a third hand. Second: Don't do it in public if you can help it. Final: Don't even try skipping ahead, because they won't answer you."
Whatever that means. It's time to learn magic.
The Witch — if pressed, she'll begrudgingly allow the students to address her as 'Ms. Spinner' — will force characters together with a surprisingly powerful shove of her hand if she passes and you aren't already paired with someone too, so don't think you can get out of this little exercise by going solo! You can't. As far as the promised spirituality goes... listen to the voice within, find your inner peace, and the rest'll come naturally. The Witch isn't too pressed for you whelps to understand off the bat, though she won't leave you out on a limb either.
TL;DR
- The characters — Visitors, as they're referred — are able to learn basic level magic with the help of the Witch.
- Pair up and practice. This is essential to the process, and the Witch will force unpaired individuals to partner up.
- Anything higher level magic won't come to the character; it may feel like there's a kind of blockage, even to those who're used to magic themselves.
- The Witch isn't open to questions about the town in particular (are you here to gossip or learn?) and won't answer anything about it, so stay on task if you want answers to your questions.
A Day In The Life
New Visitors may wake up in the woods, but that's not where they're going to be spending all of their time. They have homes, jobs, work, entire lives they need to attend to. They'd better get to it!
A Visitor will be instinctively drawn towards both their home and job; they will always know how to navigate the former, and may find the tasks they perform at the latter suspiciously easy. Outside of that, their life will be incredibly normal for the first few days. No one will acknowledge the strangeness in the woods, and a Visitor's insistence that they're not from around here will be treated like a joke.
And then suddenly it's weird again. They wake up one day and realize they have a different job, perhaps even a different home. They will lose any instinctive understanding they may have had of their old job and gain similar understanding of their new job. Visitors will retain all of their memories of their previous job, but if they bring it up to the townsfolk none of them will have any idea what they're talking about.
TL;DR
A Visitor will be instinctively drawn towards both their home and job; they will always know how to navigate the former, and may find the tasks they perform at the latter suspiciously easy. Outside of that, their life will be incredibly normal for the first few days. No one will acknowledge the strangeness in the woods, and a Visitor's insistence that they're not from around here will be treated like a joke.
And then suddenly it's weird again. They wake up one day and realize they have a different job, perhaps even a different home. They will lose any instinctive understanding they may have had of their old job and gain similar understanding of their new job. Visitors will retain all of their memories of their previous job, but if they bring it up to the townsfolk none of them will have any idea what they're talking about.
TL;DR
- This prompt is meant to allow players an opportunity to experiment with the role mechanic, without forcing them to retcon their threads if they receive a markedly different role after applying.
- Retconning is, of course, still an option - but if you want to give your character another bit of existential confusion, this is the prompt for you.
OOC Notes
If your character dies... While characters may die during the TDM, these deaths do not count towards a character's death count. If a character dies, they will vanish the instant they lose consciousness. The dead character will reappear safely back at the nearest visitors center, and both they and any witnesses will have only a hazy recollection of the event.
If a character TDMs but doesn't app... You have the option of having your character remember these characters. ICly, characters that TDM but do not apply will simply vanish without a trace under mysterious circumstances.
If you have any questions, please direct them here. Enjoy your new life.
If a character TDMs but doesn't app... You have the option of having your character remember these characters. ICly, characters that TDM but do not apply will simply vanish without a trace under mysterious circumstances.
If you have any questions, please direct them here. Enjoy your new life.
no subject
What was that supposed to mean, anyway? Are you this "new"?
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[Like this whole ordeal is some kind of messed up relationship. Which it kind of is, in a thoroughly bizarre way.
Still, Naito doesn't want to lie, so he's hoping to leave it at that. But even he knows how improbable that is. He literally just said that he's "pretty sure" he knows how to get to a school that he's allegedly attended for three years.]
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I’m listening. Use this chance wisely.
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Well... I doubt you'll believe me, but I don't have any memories of living here. It's not exactly amnesia, but that's the easiest way to explain it.
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[ truth be told, she and asa have and itching about where it is, too. like a strange calling beyond her memory. it’s weird.
but she has to question that, too. ]
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Actually, I do! Or at least I think so.
[Reaching into his bag, he takes out what looks like a rather ornate hardcover book. But upon opening it, it becomes clear that the pages are blank... or at least they were, given that he's drawn an extensive map of the city across the two page spread he holds out.]
I'm pretty good at finding things, so even though the map I found didn't show the paths inside the woods, I think I can confidently say we're going the right way!
no subject
her scars are gone. it's asa. and now asa keeps her head very, very low as they walk. she peeks at the map, but doesn't start any eye contact. her shoes are better to look at. ]
Did you make that?
[ he said found. but still. maybe he'd slip about it, if he wasn't a good liar. ]
no subject
[So no, he didn't find this exact map. But it's clear that he put a lot of time into copying it, given that it's rather detailed and has lots of notes scribbled off to the sides in Japanese.]
I've been trying to take notes about the things I find here, so I have more written on the pages after this. It's kind of a habit, but it's already come in handy.
no subject
it's not small talk if there's a purpose to it. a rational, real purpose. asa's sees the notes and understands them for what they are, despite . . . having apparently been here all her life? in ashbrook specifically, ten years. ]
What part of Japan are you from?
no subject
Maybe she's the type to put up a rough front at first and then mellow out... but she also didn't immediately accuse him of lying, among other things.]
Tokyo. Around Shibuya, if you know it. [Which she might, given that she immediately knew that his writing was Japanese.] Can you read Japanese too?
no subject
Y—Yeah.
[ she responds almost mumbled. tokyo. shibuya. she's from the same area, but she's never seen him . . . and obviously she wouldn't, just how big was tokyo? outside of school, it was a lottery gamble to run into the same person twice out of chance.
she's so afraid of spilling and messing everything up, but. things were already messed up as is, right? what else did she have to lose? when the devil who caused this shows up, yoru would kill it. maybe she should say something. maybe it would help after all.
(she's so afraid she'll mess up) ]
I'm . . . From there, too.
no subject
[She looks much friendlier like this. Without the scars, though he's pretending that he didn't notice them to be polite. Again, he's seen some pretty weird things lately, so it's for the best to just not mention it.]
I'm Naito, by the way! Naito Fuuga. I'm probably supposed to remember everyone's names, so I'm sorry for not knowing yours.
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asa kind of hates this sort of attitude. she can't even pretend to feel flattered, or whatever it was she was supposed to feel with that. but it's rude to not say her name by proxy? ugh. ]
It's Asa. [ . . . ] Why're you supposed to know my name?
no subject
[Because this girl, Asa, doesn't sound terribly eager about telling him. Not that he actually thought she would magically turn as bubbly as her outfit implies, but you know.]
I'm on the student council and plan a lot of projects and stuff at school, so I really am supposed to know everyone!
[But he doesn't. See: amnesia. Or, uh. "Amnesia."]
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she has a feeling. ]
You don't have to know me.
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[Well, that didn't seem to go over well! But that's fine — they're just walking to school, and he doesn't want to force Asa to be friendly with him. She'd probably rather avoid small talk, and curious as Naito may be about everything she's said, he's happy to respect that.]
I hope it's okay to at least remember your name. But yeah, the school is this way.
no subject
who knows if this mystery kid is going to try and kill her someday, too. during the rest of the time there, asa is difficult and doesn't try to make conversation she didn't learn anything hiding the fact that she wasn't apart of this. she didn't learn anything questioning it.
as always, she feels like a failure, and hangs her her head until they arrive. ]
no subject
It looks like we made it! The route we took wasn't bad once we got the hang of it, but I see why most people take the main road now. [...] Asa-san?
[It feels a little strange calling her by her first name when they're both Japanese, but not knowing her last name leaves it as his only option.]
Is everything alright?
no subject
[ no offense to naoto, but once they do get there—
asa fucking books it into wherever she needs to be for school. she doesn’t really know yet. she’ll figure it out after. it was better than hanging around with him. ]