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Ashbrook Mod Journal and Newsletter ([personal profile] inkveil) wrote in [community profile] memebrook2023-09-03 04:03 pm
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September 2023 TDM



SEPTEMBER 2023 TDM

You wake up completely alone in an unfamiliar place. The forest around you is awash in the pleasant warmth of late summer. Any time-telling devices have stopped working and nothing looks familiar. But the visitors center has maps and information on the area, and with a bit of looking around you find the name of a nearby town: Ashbrook.

Welcome to Ashbrook's very first TDM. Take a look at our navigation page to get started, or skip right to the prompts below! TDM threads may be kept as game canon.

While Ashbrook is an invite-only game, you do not need an invite to play on the TDM.

Please direct any TDM-specific questions you may have here.




Of Monster and Men









What:
Lost in the woods with friends and 'friends'

When:
Throughout September

Warnings:
Stalking, paranoia, violence, being lost in the woods



With summer nearing its end and school already begun, it seems as if every teen's got a story to tell.

One of them that's pretty popular starts off like any other. Couple of kids go into the woods, one of them goes missing, and gets found later on — but they're not right, it's not them; the rest of the story goes as it goes and the group ends up dying or scared half to it by the week's end, tormented by the Goatman. The story has its variations depending on the person telling it. Sometimes there's a creature staring from the treeline; or unexplainable, not quite human voices calling from outside the campfire's light. No matter what the creature is hard to identify, and you can only really catch it by spotting oddities in the way it mimics its victims.

The stories aren't just stories, though. In any other town they might be, but in Ashbrook, they're warnings. You're cutting through the woods after class, or heading back to the car at the end of a camping trip, or maybe you're even a new arrival stumbling your way home. No matter what, there's an odd scent, sharp and metallic, that's following you around. It disappears when you think about it; maybe it's the mind playing its tricks after hearing the stories, or the stress of being somewhere unfamiliar?

But when you glance at your companion they're suddenly gone; look away and back and they're suddenly there again. It can happen a few times and it does. You try not to think about it, but it nags at the back of your mind — how well do you really know the person beside you? Are you sure they're safe? Are you sure they're really them? You decide to press on, sure you're imagining things.

Until you discover the eviscerated body of the person you've been traveling with.

You hear footsteps behind you.

TL;DR
  • There's a Goatman that's said to roam the woods and slip unnoticed into groups, disguising itself as someone else. You won't ever catch it taking someone, just the mangled corpses it leaves behind.
  • The Goatman has an acrid scent to it, metallic like blood in the back of your throat, but it doesn't linger enough to tell who it's coming from.
  • The Goatman can take on the face of anyone at all. Identifying it is tricky, but possible — but it requires you the know the person it replaced well enough to spot the oddities.
  • The Goatman will also play dead while disguised as a member of a group, in hopes of inspiring paranoia in its victims.
  • Characters can experience visceral, gruesome deaths in this prompt, due either to the Goatman or to the paranoia of their traveling companions.




Ghost on the Shore









What:
An encounter on a foggy night

When:
Evenings in September

Warnings:
Drowning, compulsive behavior



As summer turns to autumn, fog from the rivers rolls steadily over the town in the early evenings, and only dissipates in the morning's rays. Visibility is low, but it's perfect if you want to go for a quiet evening stroll or pre-dawn jog. It's just you out there — you and one other person.

You don't know if they were there a second ago. And maybe it's just the cover of the fog making it hard to see but... they seem familiar. You feel drawn to follow the path they take. No matter how hard you try they don't slow or respond to yelling, and you never catch up. You eventually find yourself at the river's edge, one foot ahead of the other as you've seemingly started to tread the depths of it. You can't see the person you were following but you're certain they've gone into the water. You just need to follow them, and never mind how cold and swift the river runs.

But maybe that didn't happen. Maybe you thought you heard someone calling your name and snapped out of it. Your first instinct may be to get out of there and away from whatever had you hypnotized in the first place, but then you see it: someone else still chasing after a phantom.

If your first instinct isn't to help, as a decent person should, there's something like a soft voice as the wind caresses your ear, pleading for you not to let them near the water, not to let them sink... and you move, for whatever good enough reason your mind conjures, to help those who have yet to wake.

TL;DR
  • Characters see a familiar face on foggy knights. They're driven to follow them, because who wouldn't want to see an old friend or even enemy?
  • Unfortunately, characters will never reach that person. They can walk all they want, run or sprint, but the other will remain both unresponsive and just out of reach.
  • Eventually, the phantom will attempt to lead their victim into the river, where they will likely drown if not rescued.
  • Characters can be snapped out of this trance by a whisper on the wind they can't quite identify. Those that are will be compelled to seek out and help anyone still in a trance. Just don't wait too long, or you'll find the other party willingly taking a dive six feet under.




Toil and Trouble









What:
It's time to learn magic!

When:
Weekends in September

Warnings:
None



A more welcoming rumor is about the Witch of the Woods. The teens describe her as a stern but beautiful woman who's willing to teach anyone who comes seeks her out. Bring her a suitable offering and knock three times on her door in the middle of the night, and she'll answer to teach you what she knows of the supernatural and magic.

... Thankfully, no one has to find out how wrong that is right now. There are flyers, decorated childishly with bat and cauldron stickers, inviting the reader to the "Witch's Retreat". These flyers seem to appear when a Visitor glances away for a second to pick something up, or gently drift down right into their hands. Even the most skeptical, scoff-likely of Visitors will find their interest piqued in the days before it, mind drifting back to the promise of help in their unusual situation.

The retreat itself is headed by a middle-aged woman, who's narrowed gaze inspects the people who've come before she grumbles something under her breath and waves her hand.

"Look in the tree holes for your books and pick a partner to pair with — they aren't the kinds of things you'd want to test on your own. First rule: Always have a third hand. Second: Don't do it in public if you can help it. Final: Don't even try skipping ahead, because they won't answer you."

Whatever that means. It's time to learn magic.

The Witch — if pressed, she'll begrudgingly allow the students to address her as 'Ms. Spinner' — will force characters together with a surprisingly powerful shove of her hand if she passes and you aren't already paired with someone too, so don't think you can get out of this little exercise by going solo! You can't. As far as the promised spirituality goes... listen to the voice within, find your inner peace, and the rest'll come naturally. The Witch isn't too pressed for you whelps to understand off the bat, though she won't leave you out on a limb either.

TL;DR
  • The characters — Visitors, as they're referred — are able to learn basic level magic with the help of the Witch.
  • Pair up and practice. This is essential to the process, and the Witch will force unpaired individuals to partner up.
  • Anything higher level magic won't come to the character; it may feel like there's a kind of blockage, even to those who're used to magic themselves.
  • The Witch isn't open to questions about the town in particular (are you here to gossip or learn?) and won't answer anything about it, so stay on task if you want answers to your questions.




A Day In The Life
New Visitors may wake up in the woods, but that's not where they're going to be spending all of their time. They have homes, jobs, work, entire lives they need to attend to. They'd better get to it!

A Visitor will be instinctively drawn towards both their home and job; they will always know how to navigate the former, and may find the tasks they perform at the latter suspiciously easy. Outside of that, their life will be incredibly normal for the first few days. No one will acknowledge the strangeness in the woods, and a Visitor's insistence that they're not from around here will be treated like a joke.

And then suddenly it's weird again. They wake up one day and realize they have a different job, perhaps even a different home. They will lose any instinctive understanding they may have had of their old job and gain similar understanding of their new job. Visitors will retain all of their memories of their previous job, but if they bring it up to the townsfolk none of them will have any idea what they're talking about.

TL;DR
  • This prompt is meant to allow players an opportunity to experiment with the role mechanic, without forcing them to retcon their threads if they receive a markedly different role after applying.
  • Retconning is, of course, still an option - but if you want to give your character another bit of existential confusion, this is the prompt for you.




OOC Notes
If your character dies... While characters may die during the TDM, these deaths do not count towards a character's death count. If a character dies, they will vanish the instant they lose consciousness. The dead character will reappear safely back at the nearest visitors center, and both they and any witnesses will have only a hazy recollection of the event.

If a character TDMs but doesn't app... You have the option of having your character remember these characters. ICly, characters that TDM but do not apply will simply vanish without a trace under mysterious circumstances.

If you have any questions, please direct them here. Enjoy your new life.
hitokiri: (097)

[personal profile] hitokiri 2023-09-19 06:13 am (UTC)(link)
Yeah, seems like that's goin' around...

[ there is nothing particularly noteworthy about izō — who would pass easily as a normal townie to just about anyone as long as he doesn't open his mouth — but there's recognition in his expression when he sees the crest. they didn't know each other well, but izō was observant enough to remember. ]

Looks like I ain't the only one from Chaldea, though. Ain't that right, Saber?

[ izō has a grudge against all sabers collectively because he knows he's just as good with a sword and doesn't need to shoot any unnecessary lasers out of it, thank you very much. it's not enough to pick a fight, but enough to say saber with a tone because he's petty. ]
lindenhearted: (relaxed)

[personal profile] lindenhearted 2023-09-19 12:40 pm (UTC)(link)
[No specific recollections like what Siegfried observed on the man's face made themselves known to him-- only the Grail guided knowledge and intuition that all Servants had when it came to each other.]

... Assassin.

[He said careful, uncertainty coloring his tone with a sense of caution.]

I'm sorry, I don't know specifically what Chaldea is. My last location was Trifas, in Romania.

[Romania, the location of a Holy Grail War that fell outside of the prescribed standards nearly immediately, was the stage where Siegfried himself had stepped beyond the role of a Servant and found his exit. He sincerely hoped that boy would survive, and live a good life...]

If you seek to fight me over the Grail, then I surrender. It had no reason to call me here, after I fulfilled my wish by my own hand and found my own release.
hitokiri: (086)

[personal profile] hitokiri 2023-09-19 08:41 pm (UTC)(link)
[ izō makes a face. as always, he can't stand that title because "Assassin" has always been beneath him, but he holds that thought for the moment. ]

I dunno. Sometimes Servants get pulled into shit like this for no reason. It's just a thing that happens.

[ he doesn't understand why it happens, only that it does. ]

Usually, there's somethin' in the middle of everything that's gotta go, and everything goes back to normal...

[ but if this were just a Singularity, there wasn't any warning. he didn't get ray-shifted against his will — because that's happened before — he just turned up here. it feels different enough to make izō unsure if this is a Singularity at all. there are others here in the same situation who don't seem to be Servants either, so what the hell does that mean? ]

I ain't here for a fight unless ya wanna fight, hehe, but let's make one thing clear — my class ain't Assassin, it's Manslayer.
lindenhearted: (hero)

[personal profile] lindenhearted 2023-09-19 09:00 pm (UTC)(link)
[Brows furrowed. This did not sound correct-- but, Siegfried had no idea what was correct any longer.]

A Ruler was summoned in Romania,

[Siegfried explained, cautious. He had crossed paths with the heroic flag bearer twice, and even with having seen her face, he couldn't quite sus his way through the multitude of Mysteries.]

The war for the Holy Grail that I abandoned was already not ordinary, my own actions not withstanding.

[it was just another question, on top of multitudes ...]

... There's no reason for either of us to fight, Manslayer.

And, if you wish for specifics, then I am not a standard Saber.

I'm a Dragonslayer.
hitokiri: (054)

[personal profile] hitokiri 2023-09-20 09:46 pm (UTC)(link)
[ izō wouldn't know the difference between an ordinary grail war and a weird one in the first place, but this guy at least seems to know things he doesn't, so that could be useful. ]

Well, if ya checked out of the war anyway, it doesn't really matter. This place is fuckin' weird though.

[ that's the more pressing issue, seeing as people here recognise him, but not in the way he expects.

similarly unexpected is the easy acceptance of his chosen epithet and one offered in return, which makes izō grin and nod approvingly. ]


A'ight then, Dragonslayer. S'pose there's a story there, huh?
lindenhearted: (unguarded)

[personal profile] lindenhearted 2023-09-21 02:34 am (UTC)(link)
[Siegfried was not used to the sort of anonymity that the city offered him. It was strange-- at once jarring and a tantalizing glimpse of what could have been.

Perhaps it was the sort of life he had granted that boy. Although he had multiple reasons to doubt that this was true... he wanted to believe that he had been able to give someone that which he could never have.]


It is hardly that interesting. You earned your reputation by slaying men, correct?

I earned mine by slaying a dragon.
hitokiri: (093)

[personal profile] hitokiri 2023-10-16 04:57 am (UTC)(link)
[ izō says nothing to that at first, but then he breaks the silence with a low, raspy chuckle. ]

Heh, aight then. Guess it could be worse.

[ which is to say dragonslayer could define everything by that accomplishment and never stop reminding everyone else about it. but izō does not possess anywhere near the level of self-awareness required to recognise when he's projecting. ]

What d'ya make of all this anyway? Like I said, it's easy to get dragged into weird shit all the time livin' in Chaldea, but nothin' like this.

[ those were still obvious Singularities. the "rules" would be discovered eventually and they would hunt down the Grail and go home, but here he just had an expectation to exist as an entirely different person. ]
lindenhearted: (formal)

[personal profile] lindenhearted 2023-10-16 09:31 pm (UTC)(link)
I know nothing of this Chaldea, [Siegfried said again-- guileless, earnest, and serious.] But the war for the Holy Grail had barely begun in Trifas.

... To be frank, I am surprised to be here. I defied my Master and the Grail. People like me are rarely given second chances.