inkveil: (Default)
Ashbrook Mod Journal and Newsletter ([personal profile] inkveil) wrote in [community profile] memebrook2023-09-03 04:03 pm
Entry tags:

September 2023 TDM



SEPTEMBER 2023 TDM

You wake up completely alone in an unfamiliar place. The forest around you is awash in the pleasant warmth of late summer. Any time-telling devices have stopped working and nothing looks familiar. But the visitors center has maps and information on the area, and with a bit of looking around you find the name of a nearby town: Ashbrook.

Welcome to Ashbrook's very first TDM. Take a look at our navigation page to get started, or skip right to the prompts below! TDM threads may be kept as game canon.

While Ashbrook is an invite-only game, you do not need an invite to play on the TDM.

Please direct any TDM-specific questions you may have here.




Of Monster and Men









What:
Lost in the woods with friends and 'friends'

When:
Throughout September

Warnings:
Stalking, paranoia, violence, being lost in the woods



With summer nearing its end and school already begun, it seems as if every teen's got a story to tell.

One of them that's pretty popular starts off like any other. Couple of kids go into the woods, one of them goes missing, and gets found later on — but they're not right, it's not them; the rest of the story goes as it goes and the group ends up dying or scared half to it by the week's end, tormented by the Goatman. The story has its variations depending on the person telling it. Sometimes there's a creature staring from the treeline; or unexplainable, not quite human voices calling from outside the campfire's light. No matter what the creature is hard to identify, and you can only really catch it by spotting oddities in the way it mimics its victims.

The stories aren't just stories, though. In any other town they might be, but in Ashbrook, they're warnings. You're cutting through the woods after class, or heading back to the car at the end of a camping trip, or maybe you're even a new arrival stumbling your way home. No matter what, there's an odd scent, sharp and metallic, that's following you around. It disappears when you think about it; maybe it's the mind playing its tricks after hearing the stories, or the stress of being somewhere unfamiliar?

But when you glance at your companion they're suddenly gone; look away and back and they're suddenly there again. It can happen a few times and it does. You try not to think about it, but it nags at the back of your mind — how well do you really know the person beside you? Are you sure they're safe? Are you sure they're really them? You decide to press on, sure you're imagining things.

Until you discover the eviscerated body of the person you've been traveling with.

You hear footsteps behind you.

TL;DR
  • There's a Goatman that's said to roam the woods and slip unnoticed into groups, disguising itself as someone else. You won't ever catch it taking someone, just the mangled corpses it leaves behind.
  • The Goatman has an acrid scent to it, metallic like blood in the back of your throat, but it doesn't linger enough to tell who it's coming from.
  • The Goatman can take on the face of anyone at all. Identifying it is tricky, but possible — but it requires you the know the person it replaced well enough to spot the oddities.
  • The Goatman will also play dead while disguised as a member of a group, in hopes of inspiring paranoia in its victims.
  • Characters can experience visceral, gruesome deaths in this prompt, due either to the Goatman or to the paranoia of their traveling companions.




Ghost on the Shore









What:
An encounter on a foggy night

When:
Evenings in September

Warnings:
Drowning, compulsive behavior



As summer turns to autumn, fog from the rivers rolls steadily over the town in the early evenings, and only dissipates in the morning's rays. Visibility is low, but it's perfect if you want to go for a quiet evening stroll or pre-dawn jog. It's just you out there — you and one other person.

You don't know if they were there a second ago. And maybe it's just the cover of the fog making it hard to see but... they seem familiar. You feel drawn to follow the path they take. No matter how hard you try they don't slow or respond to yelling, and you never catch up. You eventually find yourself at the river's edge, one foot ahead of the other as you've seemingly started to tread the depths of it. You can't see the person you were following but you're certain they've gone into the water. You just need to follow them, and never mind how cold and swift the river runs.

But maybe that didn't happen. Maybe you thought you heard someone calling your name and snapped out of it. Your first instinct may be to get out of there and away from whatever had you hypnotized in the first place, but then you see it: someone else still chasing after a phantom.

If your first instinct isn't to help, as a decent person should, there's something like a soft voice as the wind caresses your ear, pleading for you not to let them near the water, not to let them sink... and you move, for whatever good enough reason your mind conjures, to help those who have yet to wake.

TL;DR
  • Characters see a familiar face on foggy knights. They're driven to follow them, because who wouldn't want to see an old friend or even enemy?
  • Unfortunately, characters will never reach that person. They can walk all they want, run or sprint, but the other will remain both unresponsive and just out of reach.
  • Eventually, the phantom will attempt to lead their victim into the river, where they will likely drown if not rescued.
  • Characters can be snapped out of this trance by a whisper on the wind they can't quite identify. Those that are will be compelled to seek out and help anyone still in a trance. Just don't wait too long, or you'll find the other party willingly taking a dive six feet under.




Toil and Trouble









What:
It's time to learn magic!

When:
Weekends in September

Warnings:
None



A more welcoming rumor is about the Witch of the Woods. The teens describe her as a stern but beautiful woman who's willing to teach anyone who comes seeks her out. Bring her a suitable offering and knock three times on her door in the middle of the night, and she'll answer to teach you what she knows of the supernatural and magic.

... Thankfully, no one has to find out how wrong that is right now. There are flyers, decorated childishly with bat and cauldron stickers, inviting the reader to the "Witch's Retreat". These flyers seem to appear when a Visitor glances away for a second to pick something up, or gently drift down right into their hands. Even the most skeptical, scoff-likely of Visitors will find their interest piqued in the days before it, mind drifting back to the promise of help in their unusual situation.

The retreat itself is headed by a middle-aged woman, who's narrowed gaze inspects the people who've come before she grumbles something under her breath and waves her hand.

"Look in the tree holes for your books and pick a partner to pair with — they aren't the kinds of things you'd want to test on your own. First rule: Always have a third hand. Second: Don't do it in public if you can help it. Final: Don't even try skipping ahead, because they won't answer you."

Whatever that means. It's time to learn magic.

The Witch — if pressed, she'll begrudgingly allow the students to address her as 'Ms. Spinner' — will force characters together with a surprisingly powerful shove of her hand if she passes and you aren't already paired with someone too, so don't think you can get out of this little exercise by going solo! You can't. As far as the promised spirituality goes... listen to the voice within, find your inner peace, and the rest'll come naturally. The Witch isn't too pressed for you whelps to understand off the bat, though she won't leave you out on a limb either.

TL;DR
  • The characters — Visitors, as they're referred — are able to learn basic level magic with the help of the Witch.
  • Pair up and practice. This is essential to the process, and the Witch will force unpaired individuals to partner up.
  • Anything higher level magic won't come to the character; it may feel like there's a kind of blockage, even to those who're used to magic themselves.
  • The Witch isn't open to questions about the town in particular (are you here to gossip or learn?) and won't answer anything about it, so stay on task if you want answers to your questions.




A Day In The Life
New Visitors may wake up in the woods, but that's not where they're going to be spending all of their time. They have homes, jobs, work, entire lives they need to attend to. They'd better get to it!

A Visitor will be instinctively drawn towards both their home and job; they will always know how to navigate the former, and may find the tasks they perform at the latter suspiciously easy. Outside of that, their life will be incredibly normal for the first few days. No one will acknowledge the strangeness in the woods, and a Visitor's insistence that they're not from around here will be treated like a joke.

And then suddenly it's weird again. They wake up one day and realize they have a different job, perhaps even a different home. They will lose any instinctive understanding they may have had of their old job and gain similar understanding of their new job. Visitors will retain all of their memories of their previous job, but if they bring it up to the townsfolk none of them will have any idea what they're talking about.

TL;DR
  • This prompt is meant to allow players an opportunity to experiment with the role mechanic, without forcing them to retcon their threads if they receive a markedly different role after applying.
  • Retconning is, of course, still an option - but if you want to give your character another bit of existential confusion, this is the prompt for you.




OOC Notes
If your character dies... While characters may die during the TDM, these deaths do not count towards a character's death count. If a character dies, they will vanish the instant they lose consciousness. The dead character will reappear safely back at the nearest visitors center, and both they and any witnesses will have only a hazy recollection of the event.

If a character TDMs but doesn't app... You have the option of having your character remember these characters. ICly, characters that TDM but do not apply will simply vanish without a trace under mysterious circumstances.

If you have any questions, please direct them here. Enjoy your new life.
thedeadtwinofnarcissus: (Drifting into darkness)

Eugene A.J Davis | Ghost Hunt (Ghost hunt spoilers)

[personal profile] thedeadtwinofnarcissus 2023-09-17 07:02 am (UTC)(link)
A dream within a dream

[Darkness. The darkness was slowly engulfing him. His thoughts, his memories, and everything that shaped his being, was vanishing from his grasp. He didn't know how much longer he could hold on. Who was he? Why was he here? Who is Noll? All these thoughts were slowly slipping away, fading into the unknown. He was so tired.

Suddenly, something gleamed in the distance. A light? Memories drifted in and out of his mind as he stared at it. Oliver… Noll… Mai…. Those names clung onto his consciousness as he slowly reached out his hand towards the light. Soon, more memories surfaced and wrapped around him, suffocating him as he remembered. Gene… that was his name. Oliver, his brother. And Mai…

Gasping, he struggled against the shadows as he desperately grasped the air. Was he free? Was this the end? Gritting his teeth, his existence becoming more and more solid as he strained towards the light, as it grew brighter and brighter. Gene winced and covered his eyes, as it grew blinding, the last thoughts before the light consumed him were of relief. And of regret. I’m sorry…Noll… Mai...

Gene blearily opened his eyes, squinting against a blue sky. Where… where was he? Gingerly sitting up, he looked around in confusion. The surrounding forest hummed with life, and slightly farther away from him, was a building in a clearing.]


Where?

[When he heard his own rough voice echo through the woods, tears filled his eyes as he choked in surprise. Gasping in air, he clutched at his face desperately, feeling his own skin tug at this face muscles. How?! Did he move on? Was this the afterlife?

As he shakily stood up, he looked at the environment, shivering as all the feelings he never thought he’d experience again rushed through him. As he took one step, his legs collapsed under him, and he fell onto the ground with the loud thud. As his body ached from the fall, more tears started to stream down his face as he took in the feeling of the grass scratching against his face. Soon, he started laughing and crying hysterically, as he laid down face first in the grass.]


I-…I’m out of there! I’m-!

[There, in the middle of the clearing, is a teenager giggling into the ground as he rubs his face into the surrounding dirt.


All I ever wanted

[When Gene was found by the police hours later, he was confused. Strangers he had never met were talking to him like they knew him. They held him so gently as they explained that his friends were dead and that they had been searching for him everywhere. He both recoiled and strained towards the hands that carefully pulled him towards the police car. Everything felt unbearably sharp and dull at the same time. Feeling so overwhelmed, he closed his eyes and leaned against someone and fell into darkness again.

When he heard them tell him he was going home, his traitorous heart hoped to see his family again, but instead met strangers. There was no Luella and Martin there. Instead, Natasha and Henry Davis greeted him with open arms. As they hugged and comforted him, his body shook from despair and exhaustion. This wasn't home. Of course, it wasn't. He was dead. And Noll... He had a brother here. But it wasn't his twin. All the joy he was feeling when he found out he was alive, was snuffed out as he took in everything.

His name was still Gene, but he was the eldest son of a group of doctors who settled here several years ago. This small town was called Ashbrook and he was somehow alive. When he woke up the next day, he half expected it to have been all a dream. But as he found himself still in Gene's room, he concluded it wasn't. The death of his friends gave him a chance to skip school for the day, and Gene soon left his house behind and wandered the streets.

After finding a quiet place to rest, he sat down and buried his head in his knees. This was all too much, and soon he couldn't stop crying. He was alive but alone.]



Smother

[Gene soon found out that he had a part-time job as a waiter and while his teachers and parents were sympathetic of his losses, his boss wasn't. So, to not lose a job along with his friends, he decided to go to his shift.]

Hello, welcome to Bigfoot's Burgers. How can I help you today?

[A tired, pale teenager, waited patiently for your order.]


(((Wildcards? Gene's opt out is here, along with his permissions. Gene is 16-17 here.